A gameplay video taken from Q-Games’ upcoming release, PixelJunk Eden.
From Gamasutra (excerpt): In the final Independent Games Summit lecture of Monday, Japan-based Q Games’ Dylan Cuthbert discussed the PixelJunk series for the PS3’s PlayStation Network, some of the only true ‘indie’ titles not funded by Sony on the service.
He revealed the four games in the series – PixelJunk Racers, PixelJunk Monsters, both already released – and coming soon, and confirmed for the first time – PixelJunk Eden and PixelJunk Dungeons.
The PixelJunk series is set to be created by 5 or less people in 6 months or less – any game design they came up with must fit this requirement. In addition, the concepts needed to be 2D in terms of design – though he revealed that Series 2 of PixelJunk will be unique ways of using 3D in games. Later in the session, he revealed that Series 2 would “…maybe take some of the old 3D looks and bring them up to the full HD kind of style.”
Cuthbert showed an early sketch for PixelJunk Dungeons, the fourth game in the series, depicted as a top-down dungeon crawler, showcasing some potential visual styles for the upcoming post-Eden title.
In concluding, Cuthbert pointed out that the PixelJunk series is self-published in Japan, and published by SCEA/SCEE in the rest of the world. In self-publishing, he discovered that advertising is expensive, but you can get perks sometimes – he got a free week’s advert in Famitsu.
As an ending point, Cuthbert then showed a video for PixelJunk Eden, the next in the series, and a spectacularly abstract physics-based game where you collect pollen and birth flowers as a small blob – with plenty of primary colors and combo effects.
The Q Games co-founder suggested that the title was “kind of like an organic Mario, in a way” – and its psychedelic visuals went down very well with the audience.
IGS: Q Games’ Cuthbert Reveals PixelJunk Eden, Postmortems Series