The first seven-day first-person shooter (7DFPS) challenge has kicked off, an initiative of Jan Willem Nijman, Sos Sosowski, and Sven BergstrÃ¶m. To assist in the creation of games, Unity has extended a free trial, including Android, iOS and Team licenses. The community has also composed a public list of development resources.
Additionally, the 7DFPS keynote video offers a few pointers for consideration. Duke Nukem co-creator George Broussard says to keep scope and scale in mind so the game has an end and win conditions, to worry about one core mechanic, and to save time for polish. Wolfire developer David Rosen (streaming here) and Ghost Recon and Halo Reach Christian Allen developer echo focusing and polishing on a core mechanic. Wolfenstein developer Manveer Heir encourages good hygiene and a focus on moving, shooting, and “making the gun feel awesome.”
Going against the grain of suggestions, Indie superstar Cactus encourages people to experiment outside of mechanics, wanting them to focus on “settings, presentation, narrative and feeling.” For those needing more inspiration, check out the in-depth two-part FPS feature covering the opinions of several developers on innovation and imitation.
Almost 50 entries populate the 7DFPS page already. Developers, feel free to leave your live-stream links below for us all to cheer, watch, and learn. Good luck!