Robot Invader’s Chris Pruett reviews how Wind-up Knight and Rise of the Blobs were received on iOS and Android in this GDC 2013 talk, comparing what has been accepted as mobile development truths against his own concrete figures.
In this free lecture courtesy of GDC Vault, Pruett examines the validity of focusing on iOS first and localizing in as many languages as possible, along with the perceived trouble of Android device fragmentation.
The free video starts after the jump.
Session Name: Fact and Fiction: Lessons from Wind-up Knight and Rise of the Blobs
Speaker(s): Chris Pruett
Company Name(s): Robot Invader
Track / Format: Smartphone & Tablet Games Summit
Description: Everybody has a theory about what makes a successful mobile game, but how much of this conventional wisdom is really true? This session tests the validity of common “best practices” using two Robot Invader games, Wind-up Knight and Rise of the Blobs, as case studies. We will candidly discuss the development, critical, and financial reception of these two games across both iOS and Android. We scoured the Earth for information about what makes a great mobile game. Find out which bits of advice were right on the mark and which led us astray.
About the GDC Vault
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