So, let’s say you’re a warrior looking for a hidden jewel that’s been altered by lost technology from an extinct race. When you finally find it in the depths of a bizarre labyrinth, likely after months, maybe years of searching, should your first action be to throw it on the ground? Even if a talking sign tells you to? Well, that’s exactly what Maxalena does in SolarLune’s Kyro, although it works out for her. By throwing the alien stone, she can teleport to wherever it lands. Now she just needs to be able to throw it all the way to the door to get it out of this place. How exactly did she get down here, anyway?
Getting the stone to the door isn’t easy in this little game. Sometimes there’s walls in the way, or enemies that don’t exactly care for your theft, or other buttons that need to be constantly pressed to move forward. The stone isn’t just good for teleporting Maxalena, though, so you can also use it to hold down buttons or shift a tricky foe some place where they won’t cause you as much trouble. Teleporting yourself and the right items around the environment is where the game gets tricky, but there are some talking signs kicking around with advice to help you get through the game’s single-screen puzzles. They also never seem to shut up, though, and I’m still not %100 confident I should take the advice of something that just says to throw ancient technologies in the dirt.
The game, which borrows from the delightful Adventures of Lolo, isn’t especially long, but is only $2 on Itch.io so you aren’t out much. Simple and straightforward, it will still keep cute puzzle fans busy for a little while for only a few bucks. Maybe once you get to the entrance you’ll get an answer on how you got down there to begin with, too.
For more information on Kyro and SolarLune, you can head to the developer’s site, see their other releases on Itch.io, or follow them on Facebook, YouTube, and Twitter.