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‘Chasm’ Weaves Your Own Unique Action/Adventure

Posted on July 31, 2018August 29, 2018 by Joel Couture

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While your story remains the same as you strive to save the missing townsfolk of a mining town in the Guildean Kingdom, how you save those people will constantly shift throughout Chasm, a Metroidvania that takes an array of challenging rooms and areas and stitches them together to form your own challenging journey.


Weapons, armor, and abilities that will let you make your way through previously-inaccessible areas are all key parts of Chasm‘s adventurous romp, but how those items fall into your lap can shift a great deal from game to game. This comes from the game’s form of dungeon generation, which takes hand-crafted rooms, each designed to push the player in various ways or create complex routes for them to explore, and weaves them together in all-new setups on each run. This means that the journey will rarely be the same twice, and you can’t just count on gaining those weapons or tools you like at a given time. You have to work with what you find.
Players who enjoy having to get creative with their item and weapon supply, as well as the endless curiosity that comes with having dozens of rooms to fight through and explore, will find some enjoyable peril in the depths of Chasm.

Chasm is available for $19.99 on Steam and the PlayStation Store (PS4 & Vita). For more information on the game and developer Bit Kid, Inc, you can head to the game’s site or follow them on Facebook, YouTube, Instagram, and Twitter.

Joel Couture

http://www.indiegamesplus.com

Joel has been covering indie games for various sites including IndieGames.com, Siliconera, Gamasutra, Warp Door, CG Magazine, and more over the past seven years, and has written book-length studies on Undertale and P.T.. Joel is constantly on the lookout for digital experiences that push the boundaries of what games can be, and seeks to delve into the creative process, meanings, and emotion labor that goes into the work of artists worldwide.

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