Causeway, a tactical roguelike, has you playing a robot that can draw up land forms to create a path to find a stranded human.
You are an old, rusted robot in a long-forgotten world. Water seems to have overtaken everything, leaving only small islands above the waves. You have awoken on one of these islands with a strange bot fluttering above head. This fairy-like creature is controlled by someone who is stranded, and being that they seem to be the only creature left around, you have decided to help.
Along with a staff that you can charge up, you must embark on a journey through what is left of this world. Using your staff, you can pull different configurations of land up from the bottom of the water, adding onto your island.
When you make it to the edge of the land you are on, you are able to bring up a small ‘inventory’ of different island forms that you can bring up into the world. Once your staff loses charge, you are out of landforms and will need to find a place to recharge it.
Various landforms actually have enemies on them, forcing you to defend yourself and try to stay alive. At this point, Causeway becomes turn-based, where you have energy points that need to be spent in how you’d like to move, then you hit execute and see what happens. Once you have moved, the enemy robots will also start moving – attacking you along the way.
These enemies often outnumber you and can be very challenging. Thankfully, you have your own sarcastic robot friend to tell you off for dying. I played a demo version of Causeway at EGX 2018. The game doesn’t have a launch date yet, and is in a very early stage, but it has a lot of character and potential.
If you’d like to follow development, you can follow the game on Twitter.