Our IGP First Look at Uriel’s Chasm 3: Gelshock finds us seeking answers about an ancient prophecy and our current lot as the gelatinous results of said prophecy. If we can survive an onslaught of slimes in the throes of nightmares.
We find ourselves abandoned in a machine world filled with dreaming slimes. Some slumber in peace, but other thrash with ill visions in their minds, lashing out at whatever happens to be nearby. You need to navigate a distorted deep sea mining platform, its halls twisted as the result of disturbing the crude oil grave of a lost race. Escaping this place feels like a divine quest, with hope laid upon your gooey shoulders as beastly oozes strike at you.
Uriel’s Chasm 3: Gelshock does not give you peace willingly, having you use dice-based combat to fight the unfortunate slimes who attack you. Positioning and strategy are key as you hold out for better die rolls, but chance is still an unfortunate, often cruel necessity. Still, it’s also mean to be killing slimes who are just thrashing in their sleep, isn’t it? So you can harvest their organs for your needs?
There’s a powerful gloom hanging over things as you heap cruelty onto others, your own cruel mission looming close. An unfair doom seems to await you all in these stained halls, and all you can do is strive to rise above the murk.