A man is trapped in an abandoned building. You are his only connection with the outside world. The clock is always ticking in Stay, and you may not want to leave this poor guy alone for too long.
Stay asks the question: what would you do for a video game character in need of guidance? Leisurely check in on him from time to time? Never leave his side? Hey, the Switch is portable, after all.
When I played Stay, I couldn’t help but stare at the clock as it let me know how long I had stayed with Quinn (the unfortunate character in this game). Watching his reactions as I spoke with him over a chat program had a very creepy vibe to it. I found out later that Quinn doesn’t even know you can see him (which I found even creepier). You can use this trick against him at times when you can see that he is lying. You need to pay close attention to his expressions and actions, as he might not trust you (especially if you abandon him often).
Even though it is ‘just a game’, it hardly felt that way. I felt like I was in the driver’s seat of someone’s life as I chatted with Quinn, and it was a bit nerve wracking. I felt an instant camaraderie with him, as well as pity for his plight, and tried to help in any way that I could. In this case, it means anything from helping him with puzzles to just plain being there for him.
Although, he probably isn’t doing so well since I have left him alone since Pax.