Let’s Play: Ancient Greek Punishment: Teaches Typing will have you enduring arduous typing challenges as you share in the torture of some Greek mythological figures.
Like Let’s Play: Ancient Greek Punishment: UI Edition, Let’s Play: Ancient Greek Punishment: Teaches Typing explores the punishment of several mythological figures, but has you enduring them through various typing exercises. These will have you tying out parts of their stories, oftentimes feeling like what these figures would be stuck writing on the chalkboard if they were being punished at school. “I will not steal the fire of creative power from Hephaestus’ workshop,” for example.
Once again, we see Pippin Barr making creative use of these myths to create a game. Whether by trying to reach the food of the gods, fruitlessly trying to fill a bathtub with water, or pushing a rock up a hill, you find yourself bashing against a wall of hopelessness as you get nowhere. Although your typing my be getting better. Except for the constant interruptions from Zenos’ trials, or when Tantalus’ rock comes tumbling you down, bringing your typing study to a halt.
Through these interruptions and quirks, the game does an excellent job capturing the despair that comes from these tasks. Even knowing how these stories end up, you get a little sense of hope that you’re accomplishing something as you see that boulder rolling up a hill, only to find it tumbling back down again. It’s quite impressive to see Barr’s work exploring how many ways these myths and their emotions can be captured in games, and I’m looking forward to see their next representation.
Let’s Play: Ancient Greek Punishment: Teaches Typing is playable for free on Github.