When I started up Alfonzo’s Bowling Challenge, I figured this was going to be a normal bowling game made in the Pic-8 Engine – and dang, I was incorrect.
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‘Leave House’ Challenges You to Escape a Cryptic Haunted Home
I’m quite a fan of suspense in games, and even of horror themes, however I really dislike horror games.
‘like gulls crying at the dawn’ Finds Hope Through Shared Solitude
I’ve been looking out for deep, well-written Bitsy games since bumbling my way through John Lee Cooper‘s The Old City of High Walls earlier in the year.
‘The world had been sad since Tuesday’ Explores the Dark Side of New Discoveries
Heavily inspired by the short story “A Very Old Man with Enormous Wings” by Gabriel Garcia Marquez, The world had been sad since Tuesday is a fantastic exploration of society and human nature…
‘Fulfillment’ Captures the Challenges of Working Class Life
It seems like every week there is a new article about how difficult it is to work in places like Amazon Warehouses, and Fulfillment is looking to take that experience into a…
‘Triggore’ is a Challenging Haunted House Shooting Gallery
In Triggore, spooky nightmare jerks have sprung out of a local graveyard, and you’ve got to hold out through the dead of winter with only what you’ve got in your small, hillside…
‘Hei$t’ Clicks Through the Ultimate Theft Operation
The money is in the bank, and you want that cash. There’s just one thing to do: pull off a Hei$t.
‘Monad’ Plays With Living, Moving Artwork
Interactive bits of art always provide a relaxing experience, especially as they play out, showcasing an intriguing creation. Monad is what I’d call interactive art, but almost breathing and living artwork that…
‘Orul’ Brings Pretty Color Palettes to Mirrored Platforming
There’s now been plenty of games which have you controlling two characters at once, but it’s not Orul‘s most apparent feature which makes it stand out. It’s the option to change the…
Developer Insight: Why I Made A Game That Isn’t Fun
The following is a guest post from developer David Stark (reposted with permission from their site) on exploring common monetizing delay mechanics to make the purposely-unfun Sandstorm.
‘Probably I forgot something’ Talks its Way Out of Pocket Monster Battles
Everyone is big on pocket monster fights in the world of Probably I forgot something. It’s a shame that you forgot your beasts at home, though.