ONKOU CHA-HAN used a plastic bag as its controller, having you crunch it up with the right timing and sound to make fried rice.
A rhythm cooking game? Neat idea. A rhythm cooking game where you have to make the sounds into a microphone yourself? Neater idea. One where you have to make the sound of frying rice using a plastic bag. Neatest idea. The result was super intuitive, yet surprisingly deep. You have to really think about the bag’s position, how much it’s scrunched up as you play, and how to fiddle with its positioning while keeping up the timing of your tosses.
It was also extremely interesting to see a bag put to use as a controller, let alone for its use as a sound-making device. The crunch of the bag was quite close to the sizzle of a frying pan, resulting in this impressive immersion to the activity happening on the screen. Squishing a bag isn’t anything like making rice, and yet the sound of it drew you into the actions of your cheerful cook.
Not only this, but it was quite challenging. As I said, a lot of thought goes into getting your bag positioning and crunches down just right, and you also have to do all of this with a very deliberate timing if you want to make something anyone’s going to want to eat. It involved a whole lot of thought and dexterity, yet was so easy for anyone to just pick up and comfortably play, while also being the sort of thing that naturally draws interest. Playing a game with a bag is a neat idea, and ONKOU CHA-HAN put it to extremely interesting work.
For more information on where you can play ONKOU CHA-HAN, you can head to the developer’s site.