PARANOIHELL follows Erica as she closes up shop, alone, and then takes the long, fearful walk in the dark back to her apartment.
PARANOIHELL, in its earliest moments, begins to create an unsettling atmosphere as you follow Erica through closing up the bar she works at. Wiping down floors in the silence and shadows of 3AM, a sense of discomfort settles in. It’s a kind of loneliness that digs at your most ancient instincts – a voice whispering in your ear that you are in danger and that something is watching you from somewhere nearby. As mundane as your work may be, you can feel sinister forces settling in.
Those sinister forces soon appear, revealing something quite simple: they know the route you take home. They’ve been watching you walk it for some time. And then they’re gone, and you still have to take that long walk home all by yourself. What follows next involves terrifying encounters with strange beings, an otherworldly rot that seems to devour the streets themselves, and an endless promise of more unseen horrors waiting to find you as you struggle to reach the safe lights of your apartment door.
PARANOIHELL may give it a supernatural slant, but it captures that awful fear that curls up within us when we find ourselves all alone on that long walk home. It’s the chills the lie in the whistling wind on empty streets, and that lurking menace that seems to perch all too close behind us.
PARANOIHELL is currently in development, but in the meantime, you can download a demo from itch.io and add it to your Steam Wishlist.