The Longest Road on Earth takes the normal, everyday life of someone in a very small town in the middle of nowhere and turns it into a game where you follow a mouse character through her pretty average life.
It is a slow, beautiful pixel art adventure game that shows different points of view in a small town.
Unlike most games that I have played, The Longest Road on Earth doesn’t have any puzzles for you to take on, fantasy people to destroy, or anything to experience apart from a normal life. All of the details are in the small interaction points throughout the game – from sitting on the porch drinking tea to looking in the mirror in the morning. These small interactions zoom into the striking visuals, giving a finer look at the details in the scene.
And that’s how the story is told: through all of these little actions and points of view, and through seeing the world through the eyes of this main character (who seems pretty average). The locals in this small town in the middle of nowhere have their own customs and mannerisms that you can learn over time, and these also influence your own actions. Seeing the story through small, tedious, tiny actions throughout the day is an intriguing way to experience a game – and one I have not seen done this well in quite some time.
I got the chance to play some of The Longest Road on Earth at the Fun and Serious Festival, and I really enjoyed the bit of the first chapter that I played. It’s a slow, almost-lazy feeling game, where you just get the chance to relax and experience someone else’s simple life through their own eyes There isn’t anything else to solve – just a world to experience.
The Longest Road on Earth is currently in development, but you can support its creation on Kickstarter.