ManaRocks is a tactical card game that reinvents itself each season, starting everyone with a new deck and tasking them with evolving their strategies.
This is a card game that makes great use of teamwork, pitting players against one another in two-on-two matches. As such, deck creation require a different kind of strategic thought, asking you to put more thought into how your cards might work with another player’s plans. This can definitely be enhanced by working with an online player you know well, having you equip your decks well to work together. Barring that, you can design to try to work together in various situations with an AI partner or random online pal. Either way, it’s like working with two decks at once.
Card games can get intimidating to new players, though, because, after a certain amount of time and expansions, long-term players likely have a card advantage. They’ve been around longer and simply have better cards until you can catch up. This title aims to work against that with its seasonal card sets, which brings a new set of cards every few months. This puts all players on a level field, the has them work to unlock new cards through playing and evolution. Another player might still have a leg-up on you through play time, but at least it will only be a few months’ head start at most.
ManaRocks has some neat ideas on how to keep changing up how its players approach it, offering whole new play styles every few months so no one deck can find a big advantage. Which means I might have a fighting chance of actually winning a game ( I love card games, but am absolutely terrible with them).
ManaRocks is available now on Steam.
Awesome! The CCG world is ripe for new ideas. Traditional card CCGs have tried a variety of gameplay styles, the ‘MTG’ clones are overdone and not particularly exciting … Unless there’s 1000+ truly different cards available.