In Entropy: Desert Colony System, it’s up to you to change an empty, deserted world in someplace more livable and profitable.
You’ve landed on a deserted planet, alone, with the task of setting up this planet for future colonies. When you first land, the world seems never-ending, but soon you are able to place down various buildings and machines, shaping the land to be more your own. Your ship contains a few key panels that need to be placed – a construction panel where you can order all other machines if you have enough credits, a launchpad that you can use to see what you have stored and what you want to launch back to Earth, and a hand crank.
You’ll spend quite a bit of time at this hand crank. You see, this crank needs to be turned in order to get energy, which then quickly starts going down. The energy is used to run all of the other machines, like a water gathering device (the most basic thing that comes first). Without energy, you won’t be able to collect water. Water can then be sold back to Earth for credits to make more machines, which then expands your world. As your time on this planet goes on, you’ll continue to earn more credits and unlock more machines, allowing you to place intricate networks of systems that start to make this planet more livable and survivable.
Entropy: Desert Colony System is an extremely well-made game that comes with very little instruction, so it’s up to you to figure out what you want to do next with a planet that’s all yours. My placement was never the best, I forgot to clean the solar panels enough, and I am not even sure if my battery was working correctly, but with nobody to rely on me or hold me accountable, it felt quite relaxing slowly building up this planet to call my own. I’m sure if you are more versed in creating systems on a planet, you’d be even better at this game than I am.
Entropy: Desert Colony System is available now on itch.io.