Lily is back to live through the puzzles, adventures, and ad-libbed silliness of her Grandpa’s latest stories in Blossom Tales II: The Minotaur Prince.
A hundred years have passed since the events of Blossom Tales: The Sleeping King. Not that this matters for the heroine, Lily. She’s the star of the show as her grandfather is relaying the story to her and her siblings. You just get to live out the events that happen in the story. These battles and puzzles should be instantly familiar to anyone who played the earlier Legend of Zelda entries, right on down to the weapons and tools you’ll be using. This game brings its own unique quirks, being a story told to excitable children. They sometimes hop in to “improve” on Grandpa’s story, which results in some ridiculous, chaotic, and laughable moments in the action.
The previous game had a lot of hidden goodies to discover, and this game offers just as much stuff to poke around and find. Expect an array of imaginative dungeons, clever puzzles, and neat weapons to reward you for your curiosity. Provided you can distract yourself from Grandpa’s story and your own interruptions. This time around, you have a bit more ability to guide the story with the ideas you pipe in with, letting you guide this silly story in even goofier directions. It feels good to let the kid inside you take over, even if it does mean you’ll be fighting far more enemies and troubling creatures. Although just as often, something outrageous will happen that makes up for all the extra headache of those big fights.
Blossom Tales II: The Minotaur Prince carries that same playfulness as the original game, bringing even more charm to the Zelda formula with its stories. Sort of reminds me of the stories we used to make up about the games we played as kids. Except the outlandish claims and tales actually happen.
Blossom Tales II: The Minotaur Prince is available now on the Nintendo eShop and Steam.
Huh, I wanted to like the original so much, and it had trailers like this that said “pure Zelda clone,” but when I played it there were a lot of really long corridors of trap dodging that I was not into at all. I don’t see anything like that here, so here’s hoping.