Jack Move sees Noa on a lonely journey to rescue her father, so she’ll need to be flexible with her abilities to survive in the game’s turn-based battles.
While Noa’s enemies are very real, she’ll be fighting them in cyberspace as she tries to track her father down. Noa’s a capable hacker, though, so she’ll have access to a few decks of abilities she can use to clobber anything that gets in her way. As she’s one person fighting her enemies alone, you’re going to want to prepare decks where she can switch toles between offense, defense, and buffs. It’s not like you have someone else to heal you when things get rough. The system offers a lot of flexibility to the player, though, so if you want to go full offense without any healing or defense, you can totally prepare your deck that way. Whatever you set up, it’ll be exciting to put to use.
You’re not totally alone while looking for your dad, either. You’ll be working with some tactical buddies and ex-corporate spies, and they’ll give you some direction on where to go and what to do in these sprawling neon cities. They’re big and striking in their color, so you might find yourself lost beneath the bright lights sometimes. Just try not to make any additional trouble for yourself while out in these places. As I said, in a fight, you’re on your own. And it would be nice to live long enough to figure out why dear old dad was researching digitized consciousnesses. Which totally isn’t a suspicious thing to be researching.
Jack Move is looking and playing even better than the last time we tried it, giving you some wonderful freedom with its deck-building, an impressive futuristic world to explore, and some incredible pressure in combat when you have to fight it out alone.
Jack Move is available now on the Nintendo eShop, PlayStation Store, Microsoft Store, and Steam.