Cannibal Abduction hides all kinds of helpful goodies in drawers and cabinets. Trouble is, it’s hard to go poke around a drawer with a killer stalking you.
Henry’s driving around in his dad’s car when the darn thing breaks down. As per horror rules, it has broken down in the middle of nowhere. And a helpful old guy finds you and picks you up, taking you to his dilapidated home. Then you get locked inside. And then someone tries to kill you once night falls. Honestly, it’s a wonder ANYONE accepts help any more if their car breaks down. It seems like slasher villains have some sort of sixth sense for car trouble or something.
Getting locked in this house means you’ll need to dig around the environments to find all sorts of keys and tools to open the way out. You’ll need to find something to distract a dog, a hammer to pull out nails, combinations for locks, and all sorts of stuff to get free. A killer is moving around the house looking for you, though. That’s a problem, but if you run around, maybe you can find your items quickly and escape. Well, you can only see most of the items when your flashlight is on. The killer can also see YOU when the light is on, which adds a bit of danger. Not only this, but when you search a drawer, you have to wait while the searching animation plays out. Your pursuer can use that time to chase you down while you’re busy looking through knickknacks.
Cannibal Abduction is a tense experience in cabinet-searching (and survival). By dragging out the moments you have to search for vital items and also requiring you further risk capture by turning on your flashlight to see items, the game makes you choose how and when you’ll risk your life. Being in charge of that call makes the terror feel that much stronger.
Cannibal Abduction is available now on itch.io and Steam.