Interference: Dead Air needs you to guide a researcher to safety from your security booth by using your radio, some maps, and the ability to reroute power.
Your security job usually isn’t terribly interesting. Just a lot of dull night spent watching crummy movies on tape and eating snacks while struggling to stay awake. Still, you’re getting paid to screw around, so who’s complaining? Well, tonight is different. There’s a commotion on the radio. An explosion in the distance. And it sounds like some nasty cult folks have gotten into the research facility you’re supposed to guard. They’ve let something dangerous loose as well. Thankfully, you’re a good distance away, but you can still help a friend inside the facility with the tools you have on-hand.
You can listen in to the radio and respond to the people who call you. This is how you’ll figure out what’s going on, and also how you can help them. You’ll get asked for directions to safety and be told about the monster’s locations. You can then take this information and apply it to a map on your wall using pins. If you can keep track of the monster and the person you’re saving, you can hopefully keep your friend safe. You’ll also need to use a control panel to make sure there’s power where your pal is going. These tools should be enough, but if you don’t listen carefully to that radio, it’s very easy to lose track of the creature or your buddy. Assuming you don’t just decide to flake off and do nothing. You can always do that, too.
Interference: Dead Air is a neat experience in horror where you feel largely helpless and disconnected, always wishing you could do more while waiting, terrified, to see if your directions will keep your friend safe.
Interference: Dead Air is available now on Steam.