The Wreck sees us reliving a horrible accident every time we run from our problems, delving into our memories each time in hopes of finding clarity.
Junon is in a difficult place in her life. Everything is falling apart from her career to her personal life. She really doesn’t need any more problems right now, but then her mother ends up in the ER. Junon doesn’t exactly have a close relationship with her mom, but for whatever reason, her mom has put her in charge of what happens next with her care. Which she did by forging her daughter’s signature. It’s just the next thing in what feels like a life of belittling Junon’s decisions for employment and her calls as a mother. Why not force something else on her that her mom wants that Junon probably doesn’t?
Even though this has been thrust on her, Junon still has to deal with it, somehow. Sometimes, this involves just bailing on the situation entirely. She’s perfectly right to find this all too overwhelming and need to eject. The trouble is, every time she pulls back from the situation, she relives a horrible car accident from a while back. Each time she swerves to avoid an animal, she smashes into something, objects flying around her car. These objects lead to memory flashbacks, though, and are different every time. These steadily relive Junon’s childhood and life experiences, helping show you why Junon’s relationship with her mother is like this. Eventually, these should help you make a difficult decision that is at the core of the game.
The Wreck is a striking look at the complexities of our relationships with our loved ones, as well as how trauma, and examining it, can help us find answers as to who we are and WHY we are the way we are. It’s just as impressive as it was during the demo, and further shows that the developers are incredible storytellers with a deft touch for capturing the nuances of our emotions.
The Wreck is available now on the Nintendo eShop, PlayStation Store, Microsoft Store, GOG, and Steam.