A Tiny Eternity follows an adorable warrior as they fight monsters, grab upgrades, and talk to people before they end their lives.
The game itself feels quite satisfying in the various ways you interact with it like with the sword swinging, general movement, and how you dodge. The game has endless fights, going from rooms that have only a few enemies to rooms full of strong groups of enemies that could really take you on. There are other rooms which have a person, locked up in the middle, that needs to be killed before you move on. These people often have a bit of story to share with you, telling you more about the eternity you are in.

There are boss fights, rooms that have hazards, and tons of weapons. As you play, you can slowly master the attacking, dodging, and using an ultimate attack. There are also a few different weapons to choose from that all feel different in order to give you some varied choices in combat playstyle. These do need to be unlocked by continuing through the different dungeons.
I trieed A Tiny Eternity at BCN Game Fest where it felt very smooth and good to play. I quite liked how fast-paced it was, with some rooms dotted here and there that gave a bit of a break from the intensity. In its early demo state, I do feel that these types of dungeon crawlers do need to feel polished and need some sort of hook. Unfortunately, this game felt like it was missing something in its early demo that took away from the overall experience. I am not sure what that thing is, but dI o hope that as the game comes closer to release they find something interesting and more unique to add into their dungeon crawling game.
A Tiny Eternity is currently in development, but in the meantime, you can add it to your Steam Wishlist.
