Nothing matters if you can’t get that baby to the top of the mountain.
Author: Dann Sullivan
Hitting Yourself is Worth Big Bucks in ‘Safecrack’
You’re a big safe in Safecrack, and you just wanna get that $100000 out of your belly. So you hire enemies to beat it out of you.
‘Sacrifights’ Has You Summoning Demons, Eating Hearts
I’ve been a busy boy eating goat’s hearts, brains, and lungs these last few hours , all while fighting off evil demons in the basement. It sounds a bit contrived, but it’s…
‘A Light in Chorus’ is an Anachronistic Exploration of the Present Through the Past
“What if you had to rebuild Earth-using only the contents of the 1977 Voyager Record?”
‘Quick Draw’ Teaches an AI to Recognize Your Drawings
Doodle away in Quick Draw and see if a neural network AI can figure out what you’re trying to draw.
‘Yucatan’ is a Low-Poly Racing Adventure with a Neon Neo-Mexican Vibe
Set in the deepest depths of space in the far future, Yucatan takes a Mayan myth and gives it a neon, science-fiction racing twist.
‘Time’ Makes Use of Your Time, But For What Reason?
When it comes to distractions and how we use our time, sometimes we just need to look a little bit deeper with what we do.
A King Muses Despite Imminent Grim Events in ‘Statues’
The childhood game of statues, or werewolf, takes on a sinister turn in SpaceBackyard’s Statues.
Pull Instead of Push in ‘Antiban’, a Twist on Sokoban
There’s plenty of Sokoban games out there – push-based sliding puzzles. But what happens when we change up a simple formula by simply reversing it? In Antiban, you pull blocks.
‘Gift-Exchange-Machine’ Offers Delightful Presents to Brighten Up Your Day
I think most people will agree that it is really fun to receive little gifts. These can be anything, from a little tchotchke to a birthday gift to an unexpected letter from…
‘The Old City of High Walls’ is Dense with Memories & Stories
Travelling to places old and new aren’t always pleasant experiences. In visiting The Old City of High Walls, we find a city divided by classes and torn apart by doubt and industrialization.