The following is a guest post from developer David Stark (reposted with permission from their site) on exploring common monetizing delay mechanics to make the purposely-unfun Sandstorm.
Author: Joel Couture
‘Probably I forgot something’ Talks its Way Out of Pocket Monster Battles
Everyone is big on pocket monster fights in the world of Probably I forgot something. It’s a shame that you forgot your beasts at home, though.
IGP First Look – ‘WHAT THE GOLF?’
WHAT THE GOLF? brings an unpredictable silliness to the sport in this week’s IGP First Look. Picture Warioware, but with more clubs.
‘3rd eye’ Unveils a Gloomy World Creeping Behind Reality
Koishi can use her Third Eye to read minds and see some things most people can’t (and likely wouldn’t want to). It’s a cursed power, but you’ll need it to escape your…
‘We Met in May’ Finds Laughter in Getting to Know Someone
Through short dating vignette minigames, you’ll see how a loving couple came together, as well as enjoy the humor that comes from growing closer to someone.
Dungeon Crawler ‘Heckle Dungeon’ Annoys its Foes into Giving Up
Hitting monsters is just so mean. Why not just poke and bother them until they choose to leave you alone? Isn’t that a much more peaceful option for an annoying fairy?
‘Table Manners’ Goes on Ridiculous Dates With Disembodied Hands
You’re a happening limb looking to meet someone new in Table Manners. Unfortunately, some goofy physics mean each date is probably going to end in silly disaster.
Trailer Tuesday – Project Woven Pilgrims
Trailer Tuesday brings together space narwhal shmups, sickening religious monstrosities, and forming relationships in eight years (or eight minutes).
‘Love Esquire’ is an RPG of Indirect Heroism
As a squire, you’re not really the hero of this story. Instead, you’ll be providing support to your knight, indirectly saving the day (and maybe impressing a love interest or two).
‘Unsettling events in the depths of hell’ Offers Ridiculous, 4th Wall-Breaking Horror
The developers are watching you play through Unsettling events in the depths of hell, adjusting the game to keep things spooky. Except they have a tendency to make things goofy instead.
IGP First Look – ‘Fight’N Rage’ (Switch)
We take the Switch release of excellent beat ’em up Fight N’ Rage out for a spin (and make it a whole lot farther than we did last time) in this IGP…