Lakeview Valley sees us trying to eke out a life in a small toy (by becoming a serial killer) in this weeks’ IGP First Look. But we probably should have just been…
Category: Features
Trailer Tuesday – Land of Spooky Card Lady
This week’s Trailer Tuesday takes us kayaking down a calm river, drifting past our anxieties, and into a cursed mansion filled with powerful cats.
IGP First Look – ‘Song of Horror’
An author’s house is a bit of an unsettling mess in this week’s IGP First look at the chilling, atmospheric Song of Horror. Mind the black goo! It stains something fierce.
Trailer Tuesday – Tales From the Night Light Heist
Death dances through puzzles, a (fictional) political nightmare unfolds before you, and a city tells its story in this week’s Trailer Tuesday.
IGP First Look – ‘FAITH’
We head out to a cabin in the woods for some exorcising shenanigans in this week’s IGP First Look, enduring the disturbing things that lurk within the broken halls of FAITH.
Trailer Thursday – 1984’s Profane Buddies Story
Trailer Thursday uses time as currency and health, restores nature to the urban, and goes ona road trip with loved ones this week.
IGP First Look – ‘Fallback’
We do our best to brighten the days of some post-apocalyptic survivors (but mostly get beaten up by smiling, murderous robots) in our IGP First look at Fallback.
IGP First Look – ‘Disc Creatures’
We gain some cute creature pals, start strategic turn-based fights in a forest, and rummage through people’s things in our IGP First Look at the Pokemon-inspired Disc Creatures.
Trailer Thursday – A Story of Nauseous Cyber Souls
Guide orc hordes to the beat of the drum, seek spaceship parts across a desolate wasteland, and reflect on your lifetime as an innkeeper as we morph once more into Trailer Thursday.
IGP First Look – ‘MISTOVER’
This IGP First Look has us trying to help cute heroes survive a decidedly uncute fate at the hands of ruthless ghouls and worms in ruthless roguelike RPG MISTOVER.
Developer Insight: Why I Made A Game That Isn’t Fun
The following is a guest post from developer David Stark (reposted with permission from their site) on exploring common monetizing delay mechanics to make the purposely-unfun Sandstorm.