Creature in the Well takes us deep into decaying mechanical facilities, restoring power with some deadly pinball play, in this week’s IGP First Look.
Category: Features
Trailer Tuesday – Sushi Ashes Alliance
Trailer Tuesday has you dealing with bungled assassinations, solving puzzles as yourself solving puzzles (it gets a bit surreal), and filling a farm with adorable monsters.
IGP First Look – ‘Minoria’
This week’s IGP First Look heads to a realm where witches and nuns just aren’t getting along, and the only way to solve their squabbles is with swords. And fancy incense. But…
Trailer Tuesday – Reign of the Fallen Damsel
You’ll seek the meaning of life in neon space, use a shortwave radio to help your buddies, and give Dracula a hard time in this week’s Trailer Tuesday.
Trailer Tuesday – Forgotten Savior of the Rogue Church Rumble
Trailer Tuesday sneaks its way into cults, strategizes through typing, and reminisces about old games in some pretty silly ways this week.
IGP First Look – ‘Dicey Dungeons’
This week’s IGP First Look takes us into the cute, yet dangerous world of high-stakes die rolls with roguelike Dicey Dungeons.
Trailer Tuesday – A Place for Black Metal Picnics
Beautiful visions of time travelling? Communicating with the dead to solve crimes? Ninja picnics? Monster villages? It can only be Trailer Tuesday!
IGP First Look – ‘Gravity Ghost: Deluxe Edition’ (PS4)
In this week’s IGP First Look, we take to the stars to save animal spirits with hugs and grow our luscious hair with the flowers that shine in the night sky with…
IGP First Look – ‘HORGIHUGH’
This week’s IGP First Look has us clearing the skies of jerk robots with a pair of fluffy pilots, using the power of adorable (and lasers/rockets/explosives) to save the day in ultra-cute…
Trailer Tuesday – Solace of the Last Yolk
This week, Trailer Tuesday puts allergies to handy use, chomps blocks for puzzle-solving delights, and finds rooms within items.
A Tale of Two Cities: Exploring the Future of Play in Switzerland
Our young medium is ever forward-facing. There is so much – both technically and artistically – that hasn’t fully been explored yet. Video games are like a map with lots of white…