Romancelvania sees Dracula finding love in many different monstrous places, so we spoke to its developers to learn about the nuances of creating a Metroidvania filled with supernatural dates.
Category: Interviews
Developer Insight: Why I Made A Game That Isn’t Fun
The following is a guest post from developer David Stark (reposted with permission from their site) on exploring common monetizing delay mechanics to make the purposely-unfun Sandstorm.
Publisher Profile: 2Awesome Studio
David Jimenez of 2Awesome Studio sat down with us for another Publisher Profile, chatting about how they can help a developer speed up their console ports.
‘Monster Garden’ Developer Talks About the Healing Power of Play
Zack Wood, developer of Monster Garden, shared some of their design thoughts about their monster-befriending game, and how play and imagination can bring about personal healing and care.
Publisher Profile: Kitfox Games
For this week’s Publisher Profile, we spoke with Kitfox Games‘ Tanya X Short about how they can use their years of marketing and promoting their own games to help your work.
Publisher Profile: 11 bit studios
Rufus Kubica of 11 bit studios talked about finding a bond between the publisher and development team, and how it is crucial for the partnership to work, in this week’s Publisher Profile.
Publisher Profile: Akupara Games
For this week’s Publisher Profile, Akupara Games‘ David Logan took some time to talk about the work they do in getting players, press, and influencers to check out their clients’ work.
Publisher Profile: No More Robots
No More Robots‘ Mike Rose spoke to us about the varied games their publisher works with, and how games with a bold, unique concept can grab their attention.
Publisher Profile: DANGEN Entertainment
Dan Stern of DANGEN Entertainment had a chat with us for this week’s Publisher Profile, talking about the special Japanese game development connections and localization help they can bring to a game.
Publisher Profile: Iceberg Interactive
Iceberg Interactive‘s Raymond Snippe sat down with us for this week’s Publisher Profile, talking in-depth about the pitching process and how a developer can walk in ready for anything and prepared to…
Publisher Profile: Raw Fury
Johan Toresson of Raw Fury spoke with us for this week’s Publisher Profile, talking about the publisher’s search for developers with unique visions and bold ideas, and what they intend to do…