FRANKEN pits you against goofy creatures and evil jerk knights in your quest to save the world. Which you can probably pull off over your lunch break.
The world’s in trouble, and for some reason your best avenue of saving it involves killing most of the local wildlife. RPGs are strange games, deep down. Anyway, you need to save your home planet by walking around and beating things up. It’s a straightforward process, only involving that you hit the attack button to smack your foe around. If you can outlast their health and beat them, you’ll win. You get all of your health back after every fight, so give each battle everything you have! Not that you really have any other choice once you pick a fight.
Saving the world can get pretty silly, but still heartwarming, throughout your adventure. The monsters have some absurd back stories and desires that will come up throughout your battles. The characters and NPCs have their own little funny things to say, as well as bizarre situations they’ve created for themselves. Having an RPG’s emotional storyline play out over an hour or so also necessitates that things move fairly briskly, ensuring lots of silliness happens purely from how fast things happen. The whole journey always feels just a bit goofy, which makes everything that much more fun to work through.
FRANKEN got its hooks into me quickly with its lighthearted take on RPGs and how it distilled the whole experience into a ridiculous hour. It’s filled with all kinds of oddball moments that made me laugh, and a combat system that kept things trucking along quickly. I’ve been dying for a quick RPG these days, and this one did the job wonderfully. Especially with its fantastically silly sense of humor.
FRANKEN is available now on itch.io.