In life and in combat, you need to work with the hand you’re dealt in Grand Guilds. And your enemy will take advantage of any weakness it can find.
The game is a tactical card game, allowing you to stack your deck with moves that, when played correctly, should allow you to dole out pain and protect yourself in equal amounts. You really need both, as, like I saw in the BitSummit build a few months ago, the enemy will happily pick on a single character and whittle them down to nothing. You can’t rely on the AI to mess up or fight sloppy, as they’ll work your weakest characters over until they’re dead.
The cards themselves offer many intriguing options, granting you various attack ranges, damages, elemental types, buffs, and healing aspects for you to mull over. Each card offers a great deal of potential in creating your offensives strategy, but again, don’t design your deck to try to bulldoze your foes unless you’re feeling extremely confident. You’ll need stuff to protect your weaker members in times when the enemy tries to take them out in one quick swoop, so be sure to take cards that might wall them off from foes, or at least buy them some time to get to safety.
You’ll want to keep them safe for reasons other than combat, too. Grand Guilds offers a story of betrayal and loss that will hopefully lead to redemption for its heroine, although I guess that’s entirely up to you. This is where I would normally put in some sort of pun about playing your cards right, except I have far too much self-respect to do so. The game is far too good for some low-hanging pun.
Grand Guilds is available now on the Nintendo Switch, Utomik, and Steam.