We gain some cute creature pals, start strategic turn-based fights in a forest, and rummage through people’s things in our IGP First Look at the Pokemon-inspired Disc Creatures.
As usual, all it takes for a child to gain access to dangerous powers is to fill out some paperwork and pay a registration fee, allowing us access to fiery monsters, grassy creatures, and a penguin with swords for arms. Best paperwork I’ve ever turned in for anything.
While Disc Creatures looks an awful lot like the original Pokemon, it has many neat, welcome differences. Combat has you using three monsters all at the same time as a party rather than have you working through one-on-one combat. Instantly, elemental weaknesses are a much bigger deal, as someone in your party is probably weak to whatever is fighting you. This means you can’t always outfox your opponents by switching creatures around, and instead will have to work with the setup you have. It makes for fights that are pretty tense, even early on.
Your creature also has limited energy to use moves, and each attack has an energy cost, rather than being something you can do a bunch. This forces you to be more strategic as you cannot just spam a powerful strike. Not that you can’t charge energy back up, but taking a turn to charge your energy means every attack on you will be a critical hit. It’s a massive risk, adding even more thrill to each battle.
Take those neat battle elements and add cute creatures, a neat collection system (you just have a chance to get the creature for defeating it rather than trying to catch it), and some lovely, chipper music, and you have a wonderful, interesting RPG.
Disc Creatures is available now on Steam.