Loop Hero sees you playing cards to bring back your memories of this deadly realm. But then you need to survive what you’ve made.
A Lich has up and devoured just about the entire world, leaving a little bit of road and a hero or two behind. May as well start walking, right? You’ll continually do loops around this generated road, running into odd monsters as you do so. Your hero does all of the work when you run into something that wants a fight (why would a hero need my input on combat, anyway?). All you need to do is throw some equipment on them if the monsters drop something good, keeping them armored and armed for the troubles to come.
While monsters drop gear, they also drop cards that let your create new places on the map. You won’t be visiting most of them, but they’ll add new creatures, treasures, or handy effects depending on where you put them. Tougher monsters drop better equipment, in case you’re not sure why you’d want to create a whole street filled with vampire mansions or spider-filled caverns. As you put these down, you steadily build a uniquely challenging/rewarding world for yourself. Just don’t make it too hard, as each successive loop around the map makes all of the nasty creatures a little bit stronger. Thankfully, you also get items you can use to craft improvements at your base camp, giving you some useful new tools even if you succumb to the monsters on the road.
Loop Hero was hard for me to stop playing, offering straightforward play that has persistent, useful rewards (which I need to avoid getting frustrated with a roguelike). Also, it’s neat to see the world spring back to life. Even if most of that life still seems to want to end mine.
Loop Hero is available now on the Humble Store, Epic Games Store, GOG, and Steam.