Mezmeratu asks you to make challenging leaps over a world gone wild, the lands (and the stories of its inhabitants) changing every time you die.
This is usually where I give you a little bit of the story to hopefully get you interested in the game, but…I don’t know if I really know what’s going on in this one. There’s a guy who’s got a moon for a head who does some wall-jumping, cliff-dodging platforming over spikes and other bad stuff. A big marlin is supposed to sing to make October happen, but now it’s trapped inside a castle that’s in an owl’s beak. I’m not sure how big that makes this owl at this point. Also, some guy goes fishing with his brain hanging out, and for some reason that segment is in 3D. There’s a lot of surreal stuff going on in this one, its narrative continually giving you oddball gifts while asking you to roll with it. And I just keep on doing that.
The strangeness never much lets up, nor does it stay the same if you die and have to start over. The roguelike play offers new worlds each time, which I expected, but the characters you meet in the world have generated stories as well. It’s hard to know what the locals will tell you when you talk to them, but they’re endlessly entertaining if you have a penchant for the bizarre and outlandish. It makes the game world feel that much more fluid and chaotic, like something you’re trying to hold onto as its very meaning bucks and rears in your mind.
Mezmeratu is a wild experience to enjoy, aiming to impress roguelike fans and lovers of the surreal. And maybe undead fisherman? There’s a lot going on, here.
Mezmeratu is available now on itch.io and Steam.