Mothmen 1966 sees a couple, a gas station owner, and a paranormal investigator through a night of bizarre visions of winged, red-eyed monstrosities.
It’s the night of a meteor shower in 1966, and something seems to be scarping at the edges of reality, trying to claw its way in. It’s hard not to feel that strange proximity from the color choices you see in the game. While the game is drawing from 80’s home computer visuals and color schemes, it feels less nostalgic for me and more menacing. Tinging all of the people in blue, the sky shining a toxic green, and filling the rest with pitch black, makes the world feel like its been poisoned. It’s like something terrible has infected all of existence. It loads the game with this sense of menace that really makes the story stick with you.
You’ll be choosing how this story comes together, too. The game offers you many choices on where you’d like events to go (although you’ll have to deal with the consequences of whatever you do). If the color of the night is making you nervous, you might be more inclined to be cautious with your crew of people. Maybe it will push you towards rash decisions. Either way, whatever happens is on you. Although you can’t get too mad at yourself when these flying creatures seem to be following your every move.
Mothmen 1966 creeps through your veins as you play it, with its visual style making it feel like the apocalypse is imminent. Doom just feels like its always right behind you, watching your every decision and promising it will fail. The game has a fantastic atmosphere while you work through its story, and it has me excited for the other works that the writer and artist are putting together.
Mothmen 1966 is available now on the Nintendo eShop, PlayStation Store, Microsoft Store, and Steam.