Death dances through puzzles, a (fictional) political nightmare unfolds before you, and a city tells its story in this week’s Trailer Tuesday.
‘Tanuki Sunset’ Stars a Skateboarding Raccoon
Tanuki Sunset pits a talented raccoon against a procedurally-generated hill, having you test your mettle against the synthwave-themed seaside road.
‘Hollow Cries’ Follows a Child Seeking Answers From Monstrous Beings
You’ll be joining a young child who has many questions about life and what lies beyond. You might not be thrilled with the forces they’ve chosen to ask, though.
‘Manifold Garden’ Stuns With the Beauty of Impossible Architecture
Reality is ever shifting and unfolding into new, vibrant places of striking structures and awe-inspiring expanses in Manifold Garden.
New, Smarter Monstrosities Stalk Players of ‘The Coma 2: Vicious Sisters’
The Coma 2: Vicious Sisters will take players on an even more bone-chilling ride through a dangerous school and the Sehwa district that surrounds it.
‘NUTS’ Records Squirrel Activity in a Vibrant Wood
NUTS is a pretty straightforward game. You’re in a surreal green, yellow, and orange world, tracking squirrels who leave a tree at night and move towards a watering hole.
IGP First Look – ‘FAITH’
We head out to a cabin in the woods for some exorcising shenanigans in this week’s IGP First Look, enduring the disturbing things that lurk within the broken halls of FAITH.
‘SHARED_ANXIETIES’ is a Deep Chat With a Cute Desktop Pal
It’s nice to have people who are concerned with how you’re doing, but sometimes they’re not around. SHARED_ANXIETIES aims to give you a pal whenever you need one.
‘Monad’ Plays With Living, Moving Artwork
Interactive bits of art always provide a relaxing experience, especially as they play out, showcasing an intriguing creation. Monad is what I’d call interactive art, but almost breathing and living artwork that…
Trailer Thursday – 1984’s Profane Buddies Story
Trailer Thursday uses time as currency and health, restores nature to the urban, and goes ona road trip with loved ones this week.
‘Hypochondrinomicon’ Makes Puzzles Out of Enemy Attack Patterns
In Hypochondrinomicon, you need to plan out your attacks after viewing your enemy, choosing the best way you think you can counter their moves, and then let them play out for good…