The following is a guest post from developer David Stark (reposted with permission from their site) on exploring common monetizing delay mechanics to make the purposely-unfun Sandstorm.
‘Probably I forgot something’ Talks its Way Out of Pocket Monster Battles
Everyone is big on pocket monster fights in the world of Probably I forgot something. It’s a shame that you forgot your beasts at home, though.
‘Sunset Kingdom’ Strives to Build Settlements from Scratch
Sunset Kingdom challenges players to balance taxes, rations, and job assignments while conquering this new world.
IGP First Look – ‘WHAT THE GOLF?’
WHAT THE GOLF? brings an unpredictable silliness to the sport in this week’s IGP First Look. Picture Warioware, but with more clubs.
A Butterfly Brings Life to the Dull Existence of ‘Mosaic’
A lot of games are full of color, life and hope. Many games take us into worlds so much better than our own, while others show us worlds that might be a…
‘Worse Than Death’ Faces Monstrosities You Cannot See
A high school reunion gone wrong in the most terrifying way possible. Besides not having any amazing accomplishments to brag to your peers.
‘Devil’s Hunt’ Punches Angels & Demons in the Face
Layopi Games’ Devil’s Hunt is a strange creature – neither quite fully convincing as a character action game nor as guilty b-movie pleasure. And yet, I had my fun.
Trash Can Be Treasure in City-Builder ‘Flotsam’
Putting an interesting spin on the pollution of plastics in the ocean, Flotsam takes those resources and puts them to good use – building.
‘3rd eye’ Unveils a Gloomy World Creeping Behind Reality
Koishi can use her Third Eye to read minds and see some things most people can’t (and likely wouldn’t want to). It’s a cursed power, but you’ll need it to escape your…
‘We Met in May’ Finds Laughter in Getting to Know Someone
Through short dating vignette minigames, you’ll see how a loving couple came together, as well as enjoy the humor that comes from growing closer to someone.
Dungeon Crawler ‘Heckle Dungeon’ Annoys its Foes into Giving Up
Hitting monsters is just so mean. Why not just poke and bother them until they choose to leave you alone? Isn’t that a much more peaceful option for an annoying fairy?