Presented with two cards, you must make choices to move further into the dungeon – taking on monsters, creatures and hopefully finding helpful objects.
In Ring of Pain, you are a person who doesn’t know how you’ve gotten to the dungeon. You don’t really know what you are doing or what these creatures are. So instead, you just need to take on the cards that are dealt to you. Two cards are presented at first, side by side, and you must either pick one of them or click an arrow on either side to shift the cards over one.
Shifting cards seems like an easy way to find the exit, but there is a chance you will just be attacked by the card you were moving. Taking on cards will have you battling creatures or collecting the object. Once the card is used, a new one falls into its place. You’re basically looking for doorway cards, which can take you further into the dungeon or across side paths where you can meet different creatures.
Some creatures will fight back, but others will be quite helpful. Specifically, your Owl friend will help you whenever they see you. This strange, almost human-looking owl is a motherly creature, providing cards that they found or helping you out in other ways. These cards will then be shuffled into your dungeon and presented to you later.
Ring of Pain is a very interesting game as it’s not quite a deck builder, but does contain a lot of deck building. I was able to take on a very mysterious demo at Gamescom where I really enjoyed my time with the game. The visuals are truly wonderful and add so much character to an already unique concept.
Ring of Pain is coming out in 2020, but in the meantime, you can add it to your Steam Wishlist.