ROBO OH will see you switching heads, splitting into individual war machines, turning into a zeppelin, and transforming throughout one-on-one fights.
It’s a robot fighting tournament! Why not? I mean, the collateral damage to nearby cities alone would probably cost billions, so why wouldn’t you have a dozen skyscraper-sized robots fight one another? Anyway, there are twelve fighters in this NES-era looking fighter, and they can get pretty wild. I’m not sure why you’d need a giant robot ice skater. I’m not real sure why you’d need a massive sushi chef robot, either. The colossal cowboy seems pretty useless, too, but I can definitely see a certain country building that anyway. Ridiculous as their concepts are, though, they make for some interesting fighters in this sharp game.
What I love the most is the transformations many of them do. Transforming robots are a thing I like a little bit too much, but seeing this cast shapeshift through the match to do neat moves never gets old. Autofive being made up of a combination of cars and planes REALLY reminds me of a certain transforming robot show, and seeing it fling its separate vehicle parts with its moveset makes them very entertaining to use. And there’s something silly about Masamioh hucking sushi around while transforming into a massive cat statue to crush you that’s a lot of fun. The moves make the robot designs feel very creative and fun, and I really enjoyed seeing how the robots would change throughout a match. Plus, it’s just a solid little fighting game.
ROBO OH may draw from an era when there wasn’t much for fighting games (that I know of), but it still has some great fighter designs and moves, and comes together into a delightful, creative fighting game.
ROBO OH is available now on Steam.