You’re in a new place with different people in Signs of the Sojourner, and you’ll need to play the right conversational moves to get along with everyone.
You’ve inherited your mother’s store after her death, but you really don’t know much about her clientele, neighbors, friends, suppliers, or enemies. You just find yourself in a town where you don’t really know much of anyone, so all you can do is start talking to the people you run into along the way. As you chat with these folks, you’ll start to figure out things about them that will help you start to fit in and get comfortable. Or you’ll at least know who’s a jerk that you should avoid.
These conversations aren’t a simple matter of just choosing the correct thing to say. You’ll be given a hand of cards that you can play throughout a talk, and these affect what you say and act throughout the conversation. These symbols are coded in various ways that allow specific talk cards to work well with one another, building a bond with the person even if you don’t agree. Some cards can antagonize the situation, steadily irritating your partner if you like. These cards don’t get dealt in predictable ways, though, and change hands to the other person when played, so your plan may backfire quickly.
Signs of the Sojourner looks to capture the challenges of conversing with strangers (especially important ones), forcing fumbles or making you feel like you’ve said the right thing. Its various systems make it so it’s far more than a matter of saying the “right” thing, making for a compelling look at chatting in games that might make you view your real-world conversations a little differently.
Signs of the Sojourner is available now on Steam.