Dan Stern of DANGEN Entertainment had a chat with us for this week’s Publisher Profile, talking about the special Japanese game development connections and localization help they can bring to a game.
Tag: developer resources
Publisher Profile: Iceberg Interactive
Iceberg Interactive‘s Raymond Snippe sat down with us for this week’s Publisher Profile, talking in-depth about the pitching process and how a developer can walk in ready for anything and prepared to…
Publisher Profile: Raw Fury
Johan Toresson of Raw Fury spoke with us for this week’s Publisher Profile, talking about the publisher’s search for developers with unique visions and bold ideas, and what they intend to do…
Publisher Profile: popagenda
For this week’s Publisher Profile, we spoke with Genevieve St-Onge of popagenda, learning about the various things the company does beyond service-based publishing in its work to help developers succeed on their…
Publisher Profile: Those Awesome Guys
This week, we sat down with Nicolae Berbece of Those Awesome Guys for our Publisher Profile, chatting about how they work to alleviate some of the aggravations of social media and promotion.
Publisher Profile: Abylight Studios
This week’s Publisher Profile sees us having a chat with Eva Gaspar, CEO of Abylight Studios, to talk about what their team can offer to help indies with various aspects of getting…
Publisher Profile: Toge Productions
In the first installment of our Publisher Profile series on indie game publishers, we spoke to Indonesia-based Toge Productions about the unique opportunities they offer developers in the region.
The Big Show – A Beginner’s Guide to Creating a Budget for Convention Appearances
Taking your game to a convention can be very rewarding, but expensive. Still, you can do it (with a little pre-planning)!
The Joys of the Jam – DreamHack Dallas Jam & the Learning, Creativity, and Camaraderie of Game Jams
Game jams can be an excellent means of pushing developers to see what they can create on a short time limit.
Making the Most of My Convention Experience Part 4: Advice for First-Timers
The final part of our look at conventions offers some advice experienced developers have to offer to those coming to a show for the first time.
