The crimes may not be complicated, but getting your detective gator to understand them is going to be a big challenge in Investi-Gator: The Case of the Big Crime.
Tag: windows
‘Koral’ Controls an Ocean Current Bringing Life to Dead Waters
Koral’s gameplay is simple: you are an ocean current spreading life to dying parts of the ocean. Master yourself. Play through various oceanic levels and understand more about the places you bring…
‘Red Trees’ Offers Mystery & Friendship in a Forest Town
What lurks within the forest? A beast, a strange force, or something more? After rabbits go missing and people get injured, it’s your job to get to the bottom of it since…
‘DOGGONE’ Follows a Dog Trying to Find its Family
A lone pup is lost in the wilderness and you need to help them find their way back home. Not that you won’t find time to roll in the dirt for fun.
‘Clea’ Shines a (Lantern) Light on Atmospheric Horror
Atmospheric horror is harder to cultivate than cheap jump scares. Clea wants to show you it’s the way to instill a true sense of bone-chilling terror.
‘Nowhere Prophet’ Creates Emotional Attachment to Your Card-Based Warriors
I have let my people down. When our miserable band of misfits and refugees stumbled upon a dangerous warlock and his heavily-armed band of marauders, we didn’t fight them.
Drive a Long, Beautiful Road to Warm Seasons in ‘Summer Catchers’
From beautiful sand-scapes to a glimmering vision of a tall stag, Summer Catchers is ready to amaze you with its vibrant colors.
IGP First Look – ‘Lucah: Born of a Dream’ (Switch)
Lucah: Born of a Dream takes us to a broken, distorted wood in this week’s IGP First Look, having us face twisted nightmare creatures in combat that demands you be cunning and…
‘Combo Postage’ is About the Dangers of Packing Up Boxes
All you need to do is tape up some boxes and move them along. Somehow, this becomes a deadly experience in Combo Postage.
‘JUNKPUNCHER’ Makes Foes Explode With Steely Fisticuffs
JUNKPUNCHER hearkens back to the retro days of shattering hands and punching enemies until they blow up, doing so to make the streets safe (ish).
