Llaura McGee, Designer of If Found…, spoke with IG+ about the evolution of the game’s narrative, capturing dissociation, and its erasing mechanic.
Tag: interview
Developer Insight: Why I Made A Game That Isn’t Fun
The following is a guest post from developer David Stark (reposted with permission from their site) on exploring common monetizing delay mechanics to make the purposely-unfun Sandstorm.
‘Monster Garden’ Developer Talks About the Healing Power of Play
Zack Wood, developer of Monster Garden, shared some of their design thoughts about their monster-befriending game, and how play and imagination can bring about personal healing and care.
Publisher Profile: DANGEN Entertainment
Dan Stern of DANGEN Entertainment had a chat with us for this week’s Publisher Profile, talking about the special Japanese game development connections and localization help they can bring to a game.
Publisher Profile: Iceberg Interactive
Iceberg Interactive‘s Raymond Snippe sat down with us for this week’s Publisher Profile, talking in-depth about the pitching process and how a developer can walk in ready for anything and prepared to…
Publisher Profile: Raw Fury
Johan Toresson of Raw Fury spoke with us for this week’s Publisher Profile, talking about the publisher’s search for developers with unique visions and bold ideas, and what they intend to do…
Publisher Profile: popagenda
For this week’s Publisher Profile, we spoke with Genevieve St-Onge of popagenda, learning about the various things the company does beyond service-based publishing in its work to help developers succeed on their…
Publisher Profile: Those Awesome Guys
This week, we sat down with Nicolae Berbece of Those Awesome Guys for our Publisher Profile, chatting about how they work to alleviate some of the aggravations of social media and promotion.
Publisher Profile: Abylight Studios
This week’s Publisher Profile sees us having a chat with Eva Gaspar, CEO of Abylight Studios, to talk about what their team can offer to help indies with various aspects of getting…
Publisher Profile: Toge Productions
In the first installment of our Publisher Profile series on indie game publishers, we spoke to Indonesia-based Toge Productions about the unique opportunities they offer developers in the region.
