IGP spoke with the developer of MerFight to talk about sea life inspired special moves & compelling options for when you’re stuck blocking.
Tag: interviews
Publisher Profile: 2Awesome Studio
David Jimenez of 2Awesome Studio sat down with us for another Publisher Profile, chatting about how they can help a developer speed up their console ports.
Publisher Profile: Kitfox Games
For this week’s Publisher Profile, we spoke with Kitfox Games‘ Tanya X Short about how they can use their years of marketing and promoting their own games to help your work.
Publisher Profile: 11 bit studios
Rufus Kubica of 11 bit studios talked about finding a bond between the publisher and development team, and how it is crucial for the partnership to work, in this week’s Publisher Profile.
Publisher Profile: Akupara Games
For this week’s Publisher Profile, Akupara Games‘ David Logan took some time to talk about the work they do in getting players, press, and influencers to check out their clients’ work.
Publisher Profile: No More Robots
No More Robots‘ Mike Rose spoke to us about the varied games their publisher works with, and how games with a bold, unique concept can grab their attention.
