Verlet Swing, with its smooth grappling and surreal, challenging environments to swing around in, stole our hearts at the Sweden Game Conference this year.
Tag: Mac
Visual Novel ‘Design Hero’ Navigates the High-Stakes World of Art & Design
You’re an intern at Jagger&Jones, a prestigious creative agency, in Design Hero, and it’ll be up to you whether you listen to your clients and come up with the rights designs if…
‘The Witch’s House MV’ Brings New Events & Dialogue to the Trap-Based Horror Game
Prepare to die again and again and again, but with new bits of story, in this upgraded release of gruesome, puzzling, and shocking horror game The Witch’s House MV.
‘Help! I’m Haunted’ is a Ghost-Busting Sidescroller
Neo-Transylvania is in rough shape due to some dangerous, spooky presences, but you’ve got an arsenal of unlicensed ghost-busting weaponry to deal with it.
‘Citrouille’ Aims to Have Witches Cover the World in Flowers
Want candy? You’d better start planting flowers wherever you walk, all while dodging things that don’t care for you beautifying the place in arcade game Citrouille.
‘Sluggish Morss: Pattern Circus’ Weaves Eight Lives Into a Feverish Narrative
Sluggish Morss: Pattern Circus delves into the existences of eight different beings, all affected by “a temporal interference phenomenon”, and has you seek meaning and connection within their narratives.
Stealth Hacking Game ‘OFF GRID’ Weaponizes Data
OFF GRID, which was playable at the Sweden Game Conference, will have you snooping on data on networks, manipulating it to affect the machines and people around you.
‘SU and the Quest for Meaning’ is a Floaty Platformer with a Compelling, Silent Rhythm
Su and the Quest for Meaning has been a highlight of my two most recent visits to Gamescom, its visual clarity, lack of UI, and lofty platforming jumps are an amazing combination and make for a game which I have had to be moved on from by other people each time I’ve played.
Intense and Trippy, ‘Puss!’ Sees You Avoiding Stages [Giveaway]
Do you remember those web-page games that were called ‘Impossible Game’ or whatever, where you needed to move your mouse through levels, avoiding everything and staying on the path, to get to…
Action RPG ‘Hazelnut Bastille’ Takes Many Lessons From the SNES
From color choice to outlines to enemy behavior to the power of sound, Hazelnut Bastille was developed through careful study of things that worked on the classic system.
