Intruders: Hide and Seek has you guiding a little kid to safety after a bunch of dangerous people break into their house and tie up their family.
Tag: nintendo switch
‘Meg’s Monster’ Keeps a Young Girl Happy (Or Else)
You’re a durable, hulking creature in Meg’s Monster. While you can take a beating, it upsets the young child who travels with you. And the world ends if she cries.
‘Tin Hearts’ Creates Toy Paths to Lead Tiny Soldiers
Tin Hearts is a Lemmings-inspired narrative puzzle game that has you trying to guide little toy soldiers to the end door without directly controlling them.
‘Saint Maker’ – Scary Statues Savor Your Suffering
Saint Maker joins some young women who’ve been sent to a convent for the Summer. It was due to be a lousy trip BEFORE the creepy statues started moving around.
‘7 Days to End with You’ Forms Bonds Despite a Language Barrier
7 Days to End with You takes you to a world where you don’t speak the language. With a bit of puzzle-solving and context clues, maybe you’ll learn it.
‘A Space for the Unbound’ Finds Healing Power in Connection
A Space for the Unbound features many characters with dark, upsetting events in their pasts and presents. But these things don’t have to define who they are.
‘RE:CALL’ Alters Your Memories to Reshape the Present
RE:CALL lets you make changes to your current situation by making decisions during flashbacks. Just need to watch out for the consequences of what you do.
‘Vengeful Guardian: Moonrider’ – Free Humanity Through Relentless Action
Vengeful Guardian: Moonrider is about a robot that’s rejected its mission to keep humanity in check, instead fighting to help with a customizable battle style.
‘LONE RUIN’ Offers Great Variety in its Twin Stick Pixel Spells
LONE RUIN gives you a ton of customization options for your pretty pixelated magic as you comb through a colorful (but dangerous) ancient city.
‘Wayward Strand’ Pieces Fleeting Personal Stories Together
Wayward Strand follows the personal stories of patients in a floating hospital. As for whose story, that all depends on where you go and who you talk to.
